The name of Mirror has changed to Broken. Here is the design document as it stands right now. More updates on what has been happening will be incoming this week.
Game Concept Document
Written by: Seth Golovin, Kriz Rojas, Nick Niemiec, Morgan O’Brian
Version : 2.00
Copyright 2007 by Team Green All Rights Reserved.
Do not Duplicate or Distribute without the express permission of the copyright holder.
This document is considered to be CONFIDENTIAL and PRIVATE.
TABLE OF CONTENTS
Enjoy Broken, a puzzle game where you simultaneously control the different personalities of a mentally ill character. Attempt to merge the personalities and reclaim your sanity.
Broken is a puzzle game. In the game, the screen is split down the center vertically. On either side is a near identical person. The goal of the player is to get both of these people to an exit somewhere in the single screen level. The trick is that players control the characters at the same time. When hitting left, the person on the left goes left, while the person on the right goes right. In essence moving one direction with one character causes the other character to move in the opposite direction. Players must navigate maze like levels so that both players are standing on the exit at the same time. Initially characters will only move opposite horizontally (ie they will still move up and down in the same direction) but this will change in later levels. The game is split into worlds, with each world representing a different personality of the spit personality main character. Each world contains a different set of movement rules, with some worlds making the character move two spaces away and one space towards, or even moving in the same direction.
Broken is a puzzle game. The puzzles involve manipulating two characters simultaneously to try and get to the exit of a maze. This genre was chosen because it is easy to implement in a limited time frame, and because the genre has seen a high level of popularity, especially on mobile devices. This puzzle framework was specifically chosen because the basic mechanics are simple to build and levels can be rapidly completed. This lets the team release a polished product that can easily be expanded upon with additional levels and mechanics down the line.
PC and iPad. PC was chosen for its wide variety of players and because it is easy to develop for. iPad was chosen due to the popularity of puzzle games on the platform, and the popularity of the platform itself.
Teen for scary and thematic elements. The game takes place in a mental hospital with dark art and music, which could be frightening for a young audience. The mature subject matter furthermore pushes it into the Teen category.
Young adults with an interest in psychology and compelling puzzle gameplay. Casual gamers, especially fans of mobile puzzle games, as well as those hardcore gamers who are interested in playing a simple but deep puzzle game.
Broken is a 2D game played from a top down view. This view allows the player to clearly see the entire level, and easily control his or her character.
Broken’s individual worlds each contain their own unique art style. On the left side is a dark and moody representation of the mental hospital where the game takes place, and on the right the art is rooted in the personality of the world. So the rebellious, angry teenager level will make use of imagery befitting the style of teen rebels, while the straight laced personality will have a very modern sort of squeaky clean art style.
Music and sound effects will also change in each world depending on the personality.
The story of Broken revolves around a man with dissociative identity disorder, wherein a person has multiple personalities. Stuck in a mental hospital, the man must regain his sanity. To do this he must merge his personalities into a single whole mind. Each personality is represented by a game mechanic. The shy personality displayed on the right of the screen, for example, will move two steps away and only one step towards the character on the left. Throughout the game the player will travel the halls of the mental hospital and try to fix his broken mind.
The goal of the game is to provide an enjoyable experience for the player by offering deep and rewarding puzzle gameplay combined with a surreal story.
The player will be motivated to solve all of the puzzles and also to cure the mental patient of his disorder.
Our game has a unique mirrored controls puzzle mechanic and a compelling story that separates it from other puzzle games. The dark tone of the game sets it apart from other puzzle games, especially on iOS, but the simple mechanics make it easy to pick up and play for more casual gamers.
One and One Story – This flash game uses a similar movement mechanic in its design. Like Broken, players must move two characters at once, with each level having a different form of movement constraint. Unlike Broken, though, the goal of this game is to get the two characters next to each other. Also, this game is controlled like a platformer and shown from a side-view not a top down view like Broken.
Spider: The Secret of Bryce Manor – This dark puzzle game found on iOS also uses clever movement puzzles and features a mature storyline. Although its mechanics are different, the concept of traveling through different parts of a single location while solving puzzles is the same.
A poor man has lost his sanity. Unable to control his thoughts he is sent to a mental asylum. While there he realizes that to become healthy he must merge his different personalities into a single entity.